DOTA

DOTA: Defense of the Ancient

Ahhh, yes, Defense of the Ancients. DotA is arguably the best custom map for WarCraft III--I would even go as far as to say DotA is to WC3 as CounterStrike is to Half Life. In fact, it is not uncommon for someone to purchase WC3 and TFT solely for the purpose of playing DotA online. Many other custom maps out there have tried to be as good and as popular as DotA. Few have succeeded.

On the surface, DotA may seem like a simple enough game. I mean, for the vast majority of the time, all you do is control one hero. One. One is a lot less than the forces you control in a regular melee game--which usually number in the dozens. Not to mention, all you have to do is go from one side of the map to the other and destroy the opposing faction's main building. So why are so many people out there drawn to DotA if it's so bland?

Balance. Balance is what brings players back for game after bloody game of DotA. The number of available heroes to choose from number over six dozen. The number of items that can be equipped on said heroes also number over six dozen. And, to top it all off, everything is (mostly) balanced. There is no overpowered hero that everyone will want to choose. There is no overpowered sword of truth that everyone will try to obtain. DotA, after going through countless iterations, still manages to be a game based more on skill than luck. And what makes it so damn fun is that because of the huge number of heroes and items, no two games will play out to be exactly the same. There is no set "build order" to follow in the early game. There is no fail proof strat to build towards for the mid and late game. Rather, DotA manages to be a complex, multi-dimensional game that emphasizes a player's skill. If only there were more games out there like DotA.


Lastest Map: 6.57b
Latest Map AI: 6.57b AI PLUS 

INTRODUCTION

This is a port of 
RGB's AI+ 1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.

Warning: There is no AI for Lifestealer, Invoker, Clockwerk Goblin, Admiral Proudmoore nor Windrunner. They will get items but will neither use nor learn their skills.

MAP DOWNLOAD

Link 1 - Mediafire
Link 2 - Megaupload
Link 3 - Rapidshare

KNOWN BUGS
  • AI don't properly react to -nb, -nm and -nt modes.
  • Some exploits that should have been fixed are still in the game, just don't use them. If you really want to cheat against AI, just use -test.
Commands that have yet to be implemented properly:
  • -ah
  • -afk
  • -kickafk
  • -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
  • -cm
FUN TAVERN

Additionally, I have added two Fun Taverns in the lower right corner. 

Currently includes seventeen legacy heroes (possibly more in the future):
  • Old Invoker (6.12b)
  • Old Lifestealer (6.48b)
  • Old Silencer (6.12b)
  • Gambler (6.06)
  • Old Morphling (5.84b)
  • Old Stealth Assassin (5.84b)
  • Old Pudge (5.51)
  • Old Chen (5.64)
  • Old Medusa (5.84b)
  • Void Demon (3.0d)
  • Rider (5.72)
  • God of Wind (6.01)
  • Flame Lord (5.51)
  • Avatar of Vengeance (6.32b)
  • Astral Trekker (3.0d)
  • Bat Rider (6.00)
  • Conjurer (5.51)
To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.

6.57b Port of AI+ and -fun content by 
BuffMePlz.

TO DOWNLOAD:
http://www.mediafire.com/?dkmcgm2ywuo
www.getdota.com
www.garena.com

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